RealHighway Mod

Technical specifications for the RealHighway Mod are located here. This page shows values, attributes and level of compatibility with other components of the NAM that are useful for end users and developers alike.

Refer to the RealHighway Mod feature guide to understand how to use these components.

Network and FLEX Piece Capabilities

Key

YesThis particular feature can be constructed, with minimal (if any) limitations.
Partial SupportThis particular feature can be constructed, but not in all instances. Details will be given as to what is/is not possible. Partial support may be for intentional design reasons (such as realism or general unfeasibility), or simply because the feature has not been fully developed.
Limited SupportThis particular feature can be constructed, but only in extremely limited circumstances. Instances that are possible may be listed, insofar as it is possible. Use at your own risk.
No SupportThis particular feature cannot be constructed. This restriction could be for intentional design reasons (such as realism, general unfeasibility, or game limitations), or simply because it has not yet been developed.

Additional Notes

OxO: OxO stands for “orthogonal x orthogonal”, and refers to a situation where both networks are orthogonal (in a straight line) along the game’s grid, intersecting perpendicularly (at 90° angles at all corners).

OxD: OxD stands for “orthogonal x diagonal”, and refers to a situation where the given network is orthogonal (in a straight line) along the game’s grid, and the cross network is diagonal (running at a 45° angle).

DxO: DxO stands for “diagonal x orthogonal”, and refers to a situation where the base network is diagonal (running at a 45° angle), and the cross network is orthogonal (in a straight line) along the game’s grid.

DxD: DxD stands for “diagonal x diagonal”, and refers to a situation where both networks are diagonal (running at a 45° angle) along the game’s grid, intersecting perpendicularly (at 90° angles at all corners).

Available Height Levels

WidthL0L1L2L3L4DD
RHW-2YesYesYesNoNoNo
RHW-3YesYesYesNoNoNo
MISYesYesYesYesYesNo
RHW-4YesYesYesYesYesYes
RHW-6SYesYesYesYesYesNo
RHW-6CYesYesYesNoNoNo
RHW-8SYesYesYesNoNoNo
RHW-8CYesYesYesNoNoNo
RHW-10SYesYesYesNoNoNo

Base Network Features

NETWORKBase OrthogonalsBase DiagonalsOrtho 90° BendOrtho S-CurveDiag 90° BendDiag S-Curve
L0 RHW-2YesYesYesYesYesYes
L0 RHW-3YesYesNoYesNoNo
L0 MIS RampYesYesYesYesYesYes
L0 RHW-4YesYesNoYesNoNo
L0 RHW-6SYesYesNoYesNoNo
L0 RHW-8SYesYesNoYesNoNo
L0 RHW-10SYesYesNoYesNoNo
L0 RHW-6CYesYesNoYesNoNo
L0 RHW-8CYesYesNoYesNoNo
L1-L2 RHW-2YesYesYesYesYesYes
L1-L2 RHW-3YesYesNoYesNoNo
L1-L4 MISYesYesYesYesYesYes
L1-L4 RHW-4YesYesNoYesNoNo
L1-L4 RHW-6SYesYesNoYesNoNo
L1-L2 RHW-8SYesYesNoYesNoNo
L1-L2 RHW-10SYesYesNoYesNoNo
L1-L2 RHW-6CYesYesNoYesNoNo
L1-L2 RHW-8CYesYesNoYesNoNo
DD RHW-4YesYesNoYesNoNo

FLEXRamp / Draggable Ramp Interfaces (DRI)

Orthogonal Mainline

Note that QuickChange support requires support for A1 ramps.

Diagonal Mainline

Fractional Angle Mainline

Not currently supported.

FLEXHeight Transitions

Orthogonal Ramp-Style Transitions

Orthogonal On-Slope Transitions

Diagonal Ramp-Style Transitions

Orthogonal On-Slope Transitions

FLEXWidth Transitions

Orthogonal Transitions

Note: S-to-C Transitions support asymmetrical combos, so additional possibilities exist beyond what is strictly indicated on this table, with the only limitation being that each network have the same number of lanes or differ by only one per side– i.e. RHW-6S (3 lanes per side) can transition to RHW-4 (2 lanes per side), RHW-6C (3 lanes per side), and RHW-8C (4 lanes per side).

Diagonal Transitions

Not currently supported.

Fractional Angle Transitions

Not currently supported.

FLEXFly Crossings

FLEXSPUI Crossings

Wide-Radius / Multi-Radius Curves

Fractional Angle Support

As Fractional Angle support for the RHW is entirely puzzle piece-based at present, see the listings in the Menu Items section, under the FARHW, FARHW Ramp Interfaces, and FARHW Intersections and Transitions buttons.

FLEX Turn Lane Intersection Support

Orthogonal x Orthogonal (OxO) Intersections

Bridges

Refer to the Bridges section of the RealHighway Mod feature guide for a list of bridge styles that are available.

All RHW networks, with the exception of the 6C and 8C networks, are capable of creating bridges.

NETWORKBase Network
RHW-2RHW-2
RHW-3RHW-2
MIS RampRHW-2
RHW-4 (single)RHW-2
RHW-4 (dual)GHWY
RHW-6S (single)RHW-2
RHW-6S (dual)GHWY
RHW-8SGHWY
RHW-10SGHWY
RHW-6CNo support
RHW-8CNo support
DD RHW-4RHW-2

Tunnels

Due to the nature of the DirtRoad network, tunnels were never implemented and as such, are impossible to use in the game. However, there is currently some work being done on emulating tunnel functionality by using other networks with the FLEXFLUPs project.

Network ID Assignments