RealExpressway

Technical specifications for the RealExpressway are located here. This page shows values, attributes and level of compatibility with other components of the NAM that are useful for end users and developers alike.

Key

YesThis feature can be constructed, with minimal (if any) limitations.
Partial SupportThis feature can be constructed, but not in all instances. Details will be given as to what is/is not possible. Partial support could be due to intentional design reasons (including realism or general infeasibility), or simply because the feature has not been fully developed.
Limited SupportThis feature can be constructed, but only in extremely limited circumstances. Instances that are possible may be listed, insofar as it is possible. Use at your own risk.
NoThis feature cannot be constructed. This restriction could be due to intentional design reasons (including realism, general infeasibility, or game limitations), or simply because it has not yet been developed.
This feature is not applicable.
OxOStands for 'Orthogonal x Orthogonal', and refers to a situation where both networks are orthogonal (in a straight line) along the game's grid, intersecting perpendicularly (at a 90° angle)
OxDStands for 'Orthogonal x Diagonal', and refers to a situation where the base network is orthogonal (in a straight line) along the game's grid, and the cross network is diagonal (running at a 45° angle).
DxOStands for 'Diagonal x Orthogonal', and refers to a situation where the base network is diagonal (running at a 45° angle), and the cross network is orthogonal (in a straight line) along the game's grid.
DxDStands for 'Diagonal x Diagonal', and refers to a situation where both networks are diagonal (running at a 45° angle) along the game's grid, intersecting perpendicularly (at a 90° angle).

Network and FLEX Piece Capabilities

FLEXRamp / Draggable Ramp Interfaces (DRI)

Orthogonal Mainline

Items with full compatibility have both FLEX and draggable construction methods implemented. Exceptions are noted with partial compatibility. Only L0 networks have support for ramps.

A1B1A2B2C1C2D1D2E1E2F1F2
OWR-2YesYesNoNoNoNoPartial1NoPartial1NoNoNo
OWR-3NoNoPartial1Partial1NoNoPartial1Partial1Partial1Partial1NoNo

A1 Wide

1 With FLEX or puzzle pieces only, draggable patterns are not supported.

Diagonal Mainline

A1B1A2B2C1C2D1D2E1E2F1F2
OWR-2YesYesNoNoNoNoNoNoPartial1NoNoNo
OWR-3NoNoNoNoNoNoNoNoNoNoNoNo

1 With FLEX or puzzle pieces only, draggable patterns are not supported.

Fractional Angle Mainline

A1B1A2B2C1C2D1D2E1E2F1F2
OWR-2NoNoNoNoNoNoNoNoNoNoNoNo
OWR-3NoNoNoNoNoNoNoNoNoNoNoNo

Orthogonal Splitters

Road ⇄ OWR-1
Ortho Symmetrical Wye (Type D)Partial1
Ortho Asymetrical Wye (Type D)Partial1
Ortho/Diag Wye (Type E)Partial1
Diag Symmetrical Wye (Type E)Partial1
Diag & Wide Ortho Wye (Type D/E)Partial1
Folded WyePartial1
Half-Folded WyePartial1

1 With FLEX or puzzle pieces only, draggable patterns are not supported.

Diagonal Splitters

Road ⇄ OWR-1
Ortho Symmetrical Wye (Type D)No
Ortho Asymetrical Wye (Type D)No
Ortho/Diag Wye (Type E)No
Diag Symmetrical Wye (Type E)No
Diag & Wide Ortho Wye (Type D/E)No
Folded WyeNo
Half-Folded WyeNo

Fractional Angle Splitters

WidthRoad ⇄ OWR-1
Ortho Symmetrical Wye (Type D)No
Ortho Asymetrical Wye (Type D)No
Ortho/Diag Wye (Type E)No
Diag Symmetrical Wye (Type E)No
Diag & Wide Ortho Wye (Type D/E)No
Folded WyeNo
Half-Folded WyeNo