Read First

Before you run off in excitement to install the new NAM version, please make sure to read this document first, to ensure the best Network Addon Mod experience.

First off, ensure that you have extracted the contents of this .zip file– attempting to run it within the .zip archive can cause parts of the installation to fail. Also, make sure you have the following installed:

  • *Java Runtime Environment (JRE) -Available from Adoptium/AdoptOpenJDK, or, if you are on 64-bit Windows (and have extracted the .zip contents), there is an enclosed copy of the JRE, which can be accessed directly here.

Note: in order to ensure proper installation of NAM releases using the current installer, please remove the “Network Addon Mod” folder (and if still present, “z___NAM” folder) from the Plugins directory (usually My Documents\SimCity 4\Plugins on Windows) before installing a new NAM version. The Cleanup/Cleanitol functionality is not presently designed to remove full NAM installations.

NEW THIS RELEASE for users seeking a “minimal install” (i.e. just the Traffic Simulator and bugfixes): Included in the NAM 45 download is NAMLite 1, a separate, minimal package which includes the NAM’s Traffic Simulator (which has just been updated to Simulator Z 3.0), Automata Controllers, bugfixes, the option to install Euro textures, and some of the most popular lightweight features, including Diagonal Streets, Roundabouts, One-Way Road Bridge Support, and Additional Highway Interchanges for the game’s base (Maxis) Highway and Ground Highway networks, with any added menu buttons being optional, non-default items. To install NAMLite 1, simply run NetworkAddonMod_Lite_Setup_Version1.bat (Windows), NetworkAddonMod_Lite_Setup_Version1.jar (macOS or as an alternate option on Windows), or NetworkAddonMod_Lite_Setup_Version1.sh (Linux). Note that NAMLite still requires Java to run, but does not require the 4GB Patch. Note that the Traffic Simulator Configuration Tool (TSCT) has been discontinued–more details can be found in the New Features/Version Notes section below.

For the full release, use NetworkAddonMod_Setup_Version45.bat (Windows), NetworkAddonMod_Setup_Version45.jar (macOS, alternate option on Windows if the 4GB Patch has already been installed), or NetworkAddonMod_Setup_Version45.sh (Linux).

New Features for NAM 45

  • Traffic Simulator Updates: The NAM Traffic Simulator has been upgraded to Simulator Z 3.0, resulting in further optimizations to both the speed and accuracy of the simulation, and improved network utilization. The Low capacity version of the simulator is now the recommended version, as it provides the most optimized simulation. The Traffic Volume View Plugins have also been updated. The Traffic Simulator Configuration Tool (TSCT) has been discontinued and is no longer supported, as it was designed to work with the 2.x releases of Simulator Z, and because of the nature of the changes in the 3.0 release.
  • Ploppable Interchanges for the RealHighway (RHW) System: The initial QuickChange Xpress (QCX) ploppable interchanges for the RHW have been incorporated, featuring 16 Road and Avenue Diamond Interchanges, which are FLEX-based, adding to their ease-of-use and post-plop customization potential. The QCX interchanges are at the end of the RHW QuickChange menu button on the Highways Menu.
  • Pedestrian Revolution Mod (PRM) Midblock Crosswalks: The initial phase of the new Pedestrian Revolution Mod (PRM, or PedRev), spearheaded by developer Lucario Boricua has been added, featuring Midblock Crosswalk options for Roads, Avenues, and the two-way Network Widening Mod (NWM) override networks, in three sizes. These crosswalks calm traffic and allow for connections to the NAM’s existing Pedestrian Mall (PedMall) features. The Midblock Crossings button can be found on the Roads Menu.
  • NAMLite Package: The initial version of NAMLite, a bite-sized package for users looking for a minimal install has been added to the download, with its own installer. NAMLite Version 1 features the Traffic Simulator, Automata Controllers, bugfixes, One-Way Roads, Roundabouts, Diagonal Streets, and the option to install the Diagonal Street FLEX/Helper Pieces, Avenue Roundabouts, and Additional Highway Interchanges for the Maxis (Elevated) Highway and Ground Highway networks.
  • Hybrid Railway (HRW) Features: L1 Diagonal support has been added, along with a number of new crossings.
  • Left-Hand Driving (LHD) Improvements: The Left-Hand Driving (LHD) functionality of the NAM has been dramatically overhauled and improved, fixing numerous bugs and improving reliability for users playing the game with traffic running on the left side of roads and rails. Note that some RHW ramp interfaces and FLEX transitions may need to be reclicked as a result of their LHD reimplementation.
  • Documentation Upgrades: The documentation has been thoroughly updated and now covers almost all NAM features to at least some extent, with the addition of feature guides for Hybrid Railway (HRW), the Pedestrian Revolution Mod, Ground Light Rail (GLR) and Tram Dual-Networking, the Elevated Road Viaducts, RealExpressway (REW), Utility Items (Network Eraser and Hole Diggers/Raisers), Underground Rail (URail), and the Canal Addon Mod (CAN-AM), alongside an updated glossary page.
  • Euro Texture Optimization: As a result of the large-scale file cleanup effort undertaken following the release of NAM 44 (known as “NAM 44X”), the NAM’s Euro textures largely operate independently, and no longer rely upon overrides of the default US texture set. This has decreased the size of a Euro Texture installation of the NAM by about 300MB, and along with other optimizations, has dropped the size of the NAM download package by about 150MB.
  • New Bridges: A plethora of new bridges designed by IDS2 have been added this release:
    • Walnut Street (V-Shaped Girder) Bridges: Support for Road, Street, One-Way Road, SAM Sets 2, 6, 7, 8, 9, and 10, RHW-2, and RHW-4.
    • Antheor Viaduct (Brick Arch Viaduct) Bridges: Support for RealRailway (RRW) Dual-Track Rail (DTR) and Single-Track Rail (STR).
    • Additionally, the existing Cable-Stayed Bridge has been ported to cover Ground Light Rail (GLR).
  • Additional RealExpressway Ramps: New Road-to-OWR-1 splits have been added to the RealExpressway Mod, and can be found at the end of the RealExpressway Ramps button on the Roads Menu.
  • RHW MIS Ramp and FLEX Turn Lane Additions: L1 support for MIS 2-Lane FLEX Turn Lanes (FTLs) has been added, including a new combination upward height/width transition. Additionally, network support for the MIS 2-Lane FTLs has been improved, along with the ability to use the same draggable method used on the One-Way Roads (via transition to Road prior to an intersection) for SITAP (Signalized Intersection and Turn Arrow Project) support has been incorporated. The 3x3 90� Curves for the MIS have also been ported to L1-L4 elevations.
  • RHW Model Improvements: Courtesy of Flann, the elevated versions of the RHW-6C and RHW-8C now feature a single median barrier, matching their ground counterparts, and eliminating the previous gap between the two halves/carriageways of the highways. Additionally, the elevated versions of the 2x2 MIS Short 90� Curves have also received further optimization. New barrier and pillar textures by Bipin have also been incorporated to coincide with these changes.
  • Italian Translation: As a result of the efforts of ulisse99, the entirety of the NAM has been translated into Italian.
  • Other Bugfixes:
    • The level crossings for Ground Light Rail (GLR) and RealRailway (RRW) have been properly color-corrected.
    • Adjacency issues involving the RHW-8S Type D1 and Type D1-Inside ramps have been addressed.
    • 3x3 Street circles have been stabilized.
    • The Ground Light Rail (GLR) pathing on the ulisse Transit Stations has been fixed.
    • The rotation of some intersections involving OWR-3 (esp. OWR-3 x AVE-2 +) has been corrected.
    • Various issues with the Maxis Highway and Maxis Highway Override crossings with the RealHighway (RHW) system have been addressed.
    • Fixes have been applied to the Elevated Light Rail and Monorail versions of the Cable-Stayed Bridge, the Steel Arch Rail Bridge, the High Elevated (30m) Monorail Bridge, and the L1/L2 RHW-8S and RHW-10S Viaduct Bridges.
    • Some stop point issues causing some signals on AVE-6 intersections with Avenue to remain permanently green have been addressed.
    • The model for the SimGoober-Style Canal Station in the Canal Addon Mod (CAN-AM) plugin has been fixed by Tyberius06.

Requirements and Compatibility

The requirements depend on which feature set you choose to install.

  • NAMLite: Any system which can run SimCity 4, with 40MB available disk space.
  • NAM with a LowRAM/NoRHW Controller option: Any system built within the last 15 years, with 750MB available disk space. (Users running this option cannot install the RealHighway (RHW) features.)
  • NAM with a Full 4GB Controller option: Any system with a 64-bit operating system, at least 4GB RAM, and 1.2GB available disk space. If on Windows, the 4GB Patch must be applied to the game’s executable.

Note, however, that Windows users attempting to run the “Full/4GB” Controller options without the 4GB Patch, on a 32-bit version of Windows, and/or have less than 4GB RAM, that the game will crash to desktop (CTD) upon attempting to load a city. Following the proper installation procedure and ensuring the contents of the download have been extracted from the .zip file will avoid this issue.

Additionally, the addition of any plugins to the game will have at least some effect on initial load times, when first booting the game or a city. The difference may be noticeable if you are going from an unmodded game to one with a large Plugins folder (a full NAM installation will exceed 1GB), especially on lower-end systems. Having at least 8GB RAM, running the game on a solid state drive (SSD), and/or having a CPU with a high clock speed (SimCity 4 was released in 2003, before multi-core CPUs were commonplace outside of servers) all help the game’s performance.

The Network Addon Mod is compatible with the following versions of the game:

  • A) Retail Windows digital copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack (Version 1.1.641), from most digital retailers (i.e. GOG.com, Steam), excluding copies from Origin, EA Play, and the EA app (which are perma-unpatched to Version 1.1.610).
  • B) Retail Windows disc copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack, updated to at least Version 1.1.638 (note that disc copies generally do not run on Windows 10).
  • C) Digital Windows copies of SimCity 4 Deluxe obtained by redeeming an existing CD key (not purchasing) through Origin Customer Support (Version 1.1.641).
  • D) Retail Mac digital copies of SimCity 4 Deluxe, purchased through Steam or the App Store. (Note: technical support availability from the NAM Team is limited for Steam version users, and very limited for macOS Store version users.)
  • E) Retail Mac disc copies of SimCity 4 Deluxe, running on macOS/OS X Version 10.6 (Snow Leopard) or earlier Note: technical support availability from the NAM Team very limited for Mac disc version users, and the ability to run Full 4GB/RHW-inclusive installation options is an unknown.).

The Network Addon Mod is NOT compatible with the following versions of the game:

  • F) Retail disc copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack that have not been patched (Version 1.1.610 or 1.1.613).
  • G) Retail Windows digital copies of SimCity 4 Deluxe purchased from the Origin Store or EA app (these are perma-unpatched to Version 1.1.610).
  • H) Copies provided through EA Play (formerly Origin Access) or Xbox Game Pass (these are perma-unpatched to Version 1.1.610).
  • I) Retail disc copies of non-Deluxe SimCity 4 (sometimes marketed later as “SimCity 4 Classic”), without the Rush Hour Expansion Pack (Version 1.0.272 or earlier)
  • J) Pirated or cracked copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack.

What should I do if the NAM does not support my copy of the game?

The new NAM installer (introduced with the NAM 37 Release Candidate) no longer runs a version check. However, it is strongly recommended that users check the version they are running, as unpatched copies can be unstable. Version 1.1.610 and Version 1.1.613 are NOT supported.

In Case F, the solution is simply to install the EP1 Update 1 patch, which can be downloaded from EA (SKU 1-5), SimCity 4 Devotion (SKU 1-5), or Simtropolis (SKU 1 and 2 only). To determine the correct SKU version for your copy of SimCity 4, find the installation directory, and look in the subfolder named sku_data. Alternatively, one can simply try all the SKU versions of the patch, until one works.

For Case G and H, see the section about Origin below.

For Cases D and E, again note that the NAM Team has little experience with the Mac version of the game, mostly restricted to the Steam version, and may be very limited in any ability to provide platform-specific technical support, including with the installation process (which is more complex on the App Store version). See the section about macOS here.

For Cases G, H, I, and J, it is recommended that you purchase a digital copy of SimCity 4 Deluxe (NOT from Origin).

What if my disc copy has simply stopped working with Windows Vista, 7, 8, 8.1, or 10?

In 2015, Microsoft decided that secdrv.sys, the driver file used by the SafeDisc and other disc copy protection systems present in many PC games from the early 2000s, was a security threat. As a result, the driver was not included as part of Windows 10, and Microsoft issued Windows Update KB3086255, which disables secdrv.sys on Windows Vista, 7, 8, and 8.1. In the case of the older versions of Windows, secdrv.sys can be re-enabled when needed through the use of the command prompt or a batch file.

Aside from the advanced step of manually signing a device driver for Windows 10, the only viable courses of action are to either purchase a retail digital copy of the game, from a retailer who offers a fully-prepatched Version 1.1.641 copy of the game (i.e. GOG or Steam), or to get EA/Origin Customer Support to redeem your CD Key for a free digital copy of the game (unlike copies purchased via the Origin Store, the EA App, or EA Play subscriptions, CD Key Redemption copies are fully-prepatched to Version 1.1.641).

Note that cracked executables (i.e. a “No CD” .exe) are not eligible for tech support. The NAM Team does not support piracy, but understands the frustration with the game’s original DRM system being blocked by Microsoft, forcing one to buy a new digital copy in order to continue playing. However, the reason why cracked executables are not eligible is for more practical reasons, namely the potential for version mismatches (i.e. a Version 1.1.638 crack with Version 1.1.610/613 .DAT files, or vice-versa), which can greatly complicate the team’s efforts to provide useful technical support to users. The Origin issues played a role in our keeping the version check in place, until the recent installer change in 2020.

Please note that if you are attempting to use an older, 32-bit version of Windows (i.e. Windows XP) in order to still run your disc game, this will substantially hamper the performance of the game with the full NAM installed, and it is highly recommended that you run the game on a 64-bit operating system if you intend to take advantage of the full feature set. If you must run on a 32-bit OS, you will need to either install the new NAMLite package, or, for a mid-sized installation, select one of the “LowRAM/NoRHW” NAM Controller options. (The RealHighway (RHW) system is by far the largest part of the NAM.)

Various Important Notes

Note that the NTCore 4GB Patch is REQUIRED if you are running the Full NAM Controller (“4GB Full” options in the installer), which is required to use the RealHighway (RHW) system. If the installation procedure is begun via NetworkAddonMod_Setup_Version45.bat, as is the new recommended procedure, the 4GB Patch should be automatically applied to the game. Otherwise, the patch can be found inside the download, or downloaded directly from NTCore here, where further instructions on use of the patch can be found. Also due to this installer change, the NAM Controller Compiler is no longer run as part of the installation process. Users will have an option to install one of two pre-built NAM Controller options, the Full “4GB” option, which has a substantial size and requires the 4GB Patch and a 64-bit operating system, or a “Low RAM/No RHW” version that does not require the 4GB Patch, and does not include the code for the RealHighway (RHW) system, the most expansive fetaure in the mod. The “Low RAM/No RHW” version should be used by those with 32-bit operating systems (i.e. Windows XP), less than 4GB RAM, and/or by those not using the RHW.

Users wishing to simply use the NAM’s Traffic Simulator improvements should install the NAMLite package, which offers easy setup of various minimal options.

The NAM uses a Java-based installer, designed by daeley, which is cross-platform (meaning no more separate Mac versions, and Linux support without WINE). As such, the Java Runtime Environment (JRE) is REQUIRED to run the NAM installer. It was previous recommended for users wishing to utilize the NAM Traffic Simulator Configuration Tool (TSCT), which has since been discontinued. A Windows 64-bit copy of OpenJDK 11 is included in the download (OpenJDK11U-jre_x64_windows_hotspot_11.0.8_10.msi). Other open source distributions of Java can be downloaded from here.

Users who fundamentally object to installing Java (or are unable to for other reasons) can perform a manual install, with patience. Details can be found here

With the new installer, the old NAM installation is no longer removed automatically, so users should manually remove any “a_Network Addon Mod Lite”, “Network Addon Mod” and/or “z___NAM” folders from their Plugins directory. If you use the “Cleanup” option under the “Setup” tab, it is highly recommended that you select the “Backup” option upon completion, and “Delete” will in fact delete all those files, making them unrecoverable. It is recommended that you back those folders up in a location that is not in your Plugins folder. Presently, all files are now installed to the “Network Addon Mod” directory, or in the case of a NAMLite install, the “a_Network Addon Mod Lite” directory.

The RealRailway (RRW) standard for Rail is now the default and only option, unless using NAMLite. One may choose to disable the RRW’s more restrictive default slope settings by unselecting the “RRW Tunnel and Slope Parameters” box in the installer, or selecting the more moderate option. The original Maxis Rail specification is available in NAMLite, and may be available to larger installs via a future Legacy Plugin, downloaded separately, at a later date. Also note that a number of cosmetic-oriented NAM plugins, such as the El-Rail Alternate Implementation, the Bullet Train Mod, and some advanced texture options (largely deprecated) have been removed from the installer since NAM 37. The Alternate El-Rail and BTM will be made available separately at a later date. Please note that, much like Maxis Rail, these Plugins are effectively in “Legacy” status, and may not be actively maintained or supported by the NAM Team going forward, though you may choose to retrieve them from a past NAM installation’s “z___NAM” folder. Both the original Maxis Highways (MHW) and the “Maxis Highway Override/Project Symphony” (MHO) remain available.

The Station Locator, Updater, and Reconstruction Project (SLURP) is also no longer handled by the new installer. There is ongoing internal discussion about reimplementing SLURP. Users wishing to retain SLURPed stations should retrieve them from the “z___NAM\Mass Transit Lots\Station Overrides” folder in their existing NAM installation, where they will be found in the “Mass Transit Lots” subfolder. Note that users running the 64-bit version of SimCity 4 on macOS may wish to refrain from retrieving SLURP stations, as there have been some encoding issues with stations that cause that version of the game to CTD.

The new installer also no longer performs a version check. Please note, however, that for Windows users, Version 1.1.638 and above are still required, as Versions 1.1.610 and 1.1.613 have notable instabilities that may have a significant negative impact on the use of this mod. Copies purchased from the Origin Store, the EA App, or accessed via EA Play may still not meet this requirement, and support will not be offered to users with “unofficial” copies of the game.

Notice to Users Who Purchased a Digital Copy from Origin, or Use EA Play or Xbox Game Pass

Aside from a brief period in 2014-2015, Origin and the EA App, the digital retail platforms run by Electronic Arts (EA), have been selling copies of SimCity 4 Deluxe featuring an unpatched and unpatchable version of the game’s executable file to retail customers. As of the release of NAM 45, this is still the case. Unlike the retail versions sold by GOG.com and Steam (and previously Amazon’s “Thin Game Download” version), which come prepatched to Version 1.1.641, the edition sold on the Origin Store and the EA App (also used by the EA Play subscription service), features a Version 1.1.610 executable, mixed with Version 1.1.641 versions of the SimCity_1-5.dat files. By virtue of switching out the original SafeDisc copy protection for their own DRM, EA/Origin altered the checksum of the game’s executable, thereby preventing EA’s own EP1 Update 1 (Version 1.1.638) and BAT Nightlighting/EP1 Update 2 (Version 1.1.640) patchers from properly updating the executable. It also appears to be more difficult to apply the 4GB Patch with the EA App version, which is needed in order to run a full NAM installation.

This not only fails to meet the NAM’s minimum requirements, but leaves EA App/Origin retail copies with many stability issues developers fixed in 2003, and without working nightlighting on any custom buildings. It also prevents first-party content creation tools like the Building Architect Tool (BAT) from being installed, which look for a properly-patched executable. Note that this is in spite of the curious fact that EA uses images of the NAM and other pieces of custom content to advertise SimCity 4, both on EA.com and in the EA App.

Furthermore, the EA App and Origin client are capable of actually unpatching other versions of SimCity 4 Deluxe that a user may have installed on their system, including the Steam and GOG versions, via the “Repair” process. Even if you are not playing an EA App/Origin version of the game, be aware that the EA App and Origin client can still unpatch your game.

For those who have purchased the game via EA.com, the EA App, or the Origin Store, the NAM Team recommends you contact EA/Origin Support about obtaining a refund, even after the return period has expired, as users have had success in this case. If you are among the users who are saddled with the unpatched and unpatchable EA App/Origin retail version. The team would also appreciate hearing from you, as we have a strong desire to see EA give their customers a properly-patched copy of the game, and are trying to document just how many users are affected. Those playing via EA Play/Xbox Game Pass should also let EA Play know that they are serving up an outdated executable for the game, missing key stability fixes.

Strangely, copies obtained by redeeming an existing CD key at no cost with Origin Customer Support (Case C) are properly patched, despite what the same support team routinely tells those who bought copies and received the unpatched Version 1.1.610 digital copies.

In short:

  • Free copy from EA/Origin Support for CD Key Redemption: Properly patched executable (1.1.641)
  • Purchased copy from EA.com, the EA App, the Origin Store, or playing via EA Play/Xbox Game Pass: Unpatched and unpatchable executable (permanently locked to Version 1.1.610)

For a more detailed assessment of the Origin situation, NAM developer Tarkus has written extensively on the subject at his blog, SimTarkus.

Note to Mac Users

Aspyr issued an update to their port of SimCity 4 Deluxe for macOS, updating it from a 32-bit app to a 64-bit one on both Steam and the App Store, allowing it to be compatible with macOS Catalina (10.15) and later. This change has introduced a number of quirks, however.

Most notably, it has changed the key combination for cycling through TAB Loops under the NAM’s various buttons. Instead of using TAB to move forward, and Shift-TAB to move in reverse, Mac users must now use Ctrl-TAB to move forward, and Ctrl-Shift-TAB to move in reverse. While TAB and Shift-TAB will allow one to move through the TAB Loop, these keys/combinations will cause some pieces under the buttons to be skipped.

Furthermore, the changes have also broken simmaster07’s SC4MacInjector, which allowed DLL plugins–including SC4Fix.dll (which addressed the puzzle piece/TE Lot CTDs)–to run on macOS. As such, these fixes no longer work on Mac, and users should exercise caution when placing stations in the vicinity of static puzzle pieces.

Additionally, the installation procedure for the NAM varies depending on if one is using the Steam version or the App Store version.

With the Steam version, the NAM will install into the correct location by default: /Users/{username}/Documents/SimCity 4/Plugins/.

The NAM Team is not familiar enough with the App Store version to give reliable installation instructions, and we would instead refer users to the SC4 Mac Users board at Simtropolis for assistance.

Preparing to Install The NAM

When one initially extracts the NAM package from the .zip after downloading and opens it, there will be several items present, besides the document you are now reading: several files with different extensions, named “NetworkAddonMod_Setup_Version45” and “NetworkAddonMod_Lite_Setup_Version1”, all of which are part of the installation process (depending on your operating system), 4gb_patch.exe is the NTCore 4GB Patch, the Controller Compiler folder contains the NAM Controller Compiler, and the Documentation is loose in the folder (and in the “feature-guides”, “images”, and “old” folders). Note that the Traffic Simulator Configuration Tool (TSCT) has been discontinued, due to the changes in the Traffic Simulator this release.

Before beginning installation, regardless of operating system, remove your existing NAM installation, which will be located in the “Network Addon Mod” folder (and if installed pre-2020, may also include a “z___NAM” folder) inside your main Plugins directory. The Cleanup/Cleanitol tab in the installer is not presently set up to remove a full NAM installation, and cannot be relied upon to do so for you.

To begin installation, follow the directions for your operating system:

  • On Windows, open NetworkAddonMod_Setup_Version45.bat for the full NAM, or NetworkAddonMod_Lite_Setup_Version1.bat for NAMLite.
  • On Mac, open NetworkAddonMod_Setup_Version45.jar for the full NAM, or NetworkAddonMod_Lite_Setup_Version1.jar for NAMLite.
  • On Linux, open NetworkAddonMod_Setup_Version45.sh for the full NAM, or NetworkAddonMod_Lite_Setup_Version1.sh for NAMLite.

Simply dumping the files into your Plugins folder WILL NOT install the NAM–you will get no new menu buttons, and will just slow down the game. The installer MUST be run, or the manual installation procedure must be followed. If you are on Windows, it is recommended that you If User Access Control (UAC) is enabled on your system, Windows may ask you to approve running the file with a simple “Yes”/“No” prompt. Click “Yes” to allow the installer to run.

In order to progress through the installer, simply click on each tab. Note that the license agreement must be agreed to before subsequent tabs can be accessed. The “Cleanup” tab allows one to remove some residual files from old NAM releases, and pre-NAM transit mods that might cause conflicts, and is loaded with the old Cleanitol list that shipped with NAM 36. It is highly recommended that you choose the “Backup” option instead of “Delete” after doing so, as “Delete” will completely wipe out the files, as the label implies. Note that it presently is not capable of removing an entire NAM installation, which should be done manually prior to installing a new release.

For more details on the installation process and options, see the installation section of the NAM documentation.

Upgrading from a Previous Version

If you are upgrading from a previous version of the NAM, MANUALLY MOVE YOUR OLD NAM INSTALLATION OUT FROM YOUR PLUGINS FOLDER, INTO A SAFE LOCATION (note that this has changed from previous NAM releases).. The NAM installer can no longer detect your previous installation options by reading the existing folder structure. It is recommended that you check your existing installation, to determine which features you presently have installed.

Generally speaking, the NAM Team makes every effort to ensure that new versions at least retain some form of “legacy support”, such that cities built with any previous NAM version will continue to function well with the latest version.

If you have consolidated your NAM files using a tool such as SC4DatPacker or JDatPacker, please read here.

A Note About Drive Side (RHD vs. LHD)

While the NAM Installer, as noted above, has a series of checkboxes in Custom Installation relating to drive side, it is worth re-iterating that these boxes only change the compatibility files installed with the NAM, and do NOT change drive side. If you have an installation with Right-Hand Driving (RHD, vehicles driving on the right side of roads–this concept is NOT the same as the side one sits on when driving a vehicle) and wish to switch to Left-Hand Driving (LHD, vehicles driving on the left side of roads), this generally needs to be done either by adjusting the game’s locale files, and then either editing the game’s Windows registry entries, or by modifying the game’s shortcut.

The new NAM Installer cannot determine default drive side of your installation, so make note of which side vehicles drive on in your game prior to installation. If you have changed your drive side by modifying the game’s shortcut, instead of editing the Windows registry, then this would be the one and only case when changing the box checked here would be needed.

A Note About the “4GB Patch”

Due to changes in computer systems, and continued expansions of the NAM’s main Controller file, in 2013, it was determined that many newer systems, particularly those with more than 4GB of RAM, and running 64-bit versions of Windows, need additional accommodation. To that end, the NAM includes a “4GB Patch”, also known as a “Large Address Aware (LAA) Patch”, which allows the game to access the full 4GB of RAM that a 32-bit application can read, instead of the default 2GB. The NAM’s patch was designed by NTCore, and built into the NAM with permission, and users with systems that need the patch will receive a prompt during NAM installation to install it. The original patch can be found here.

The only thing this patch does is to switch the Large Address Aware switch, an accessible switch present in all Windows executables, from “off” to “on” for the game’s executable. Patches like this are common in game modding communities, including those associated with The Elder Scrolls series (i.e. Skyrim), and Fallout, and can be used to enhance any 32-bit application’s performance on systems with 64-bit operating systems and a suitable amount of RAM.

The new installation starting point for Windows users– NetworkAddonMod_Setup_Version45.bat–should ensure that your game is automatically patched as needed.

Note that the 4GB Patch is NOT required for users on macOS, as that version of the game is 64-bit and can access more RAM than the Windows version (even with the 4GB Patch!) by default.

The default directory for where SimCity 4.exe may be located depends on how and where you purchased your copy of the game.

  • GOG.com: C:\GOG Games\SimCity 4 Deluxe Edition\Apps
  • Steam: C:\Program Files (x86)\Steam\steamapps\common\SimCity 4 Deluxe\Apps
  • Original Disc: C:\Program Files (x86)\Maxis\SimCity 4 Deluxe\Apps
  • Origin*: C:\Program Files (x86)\Maxis\SimCity 4 Deluxe\Apps

*Note that only Origin copies acquired through Free CD Key Redemption (Version 1.1.641) are compatible with the NAM. Copies purchased through the Origin Store or accessed via Origin Access (Version 1.1.610) ARE NOT COMPATIBLE. See here for more details.

Running the Controller Compiler

If you are an advanced user, and would like to trim down your installation of the NAM, it is still possible to run the NAM Controller Compiler (a cross-platform application) after installing the NAM. Extract/open the “Controller Compiler” folder, and double-click the file “NAMControllerCompiler.jar”. Select the ‘input’ folder “Network Addon Mod/Controller/” from the current “Controller Compiler” directory, and the ‘output’ folder ~/Documents/SimCity 4/Plugins/Network Addon Mod/ inside your plugins. For the rest, follow the instructions of the compiler.

Regarding “DatPacking” and File Consolidation Post-Installation

Programs to consolidate folders worth of SimCity 4 .DAT files, such as SC4DatPacker (Windows) and JDatPacker (cross-platform), are popular options known to improve game performance, given SimCity 4’s preference to read a smaller number of larger files, instead of a larger number of small files–a fact determined by the BSC Team’s “Miramba Experiment” of 2006. The use of “DatPacking” programs on one’s NAM installation, however, is a controversial topic. The NAM Team’s general advice is for Windows users to avoid DatPacking (unless one is extremely careful, while for Mac users, the use of JDatPacker is virtually required.

In general, if one plans to DatPack one’s NAM installation, they should also save the pre-DatPacked NAM folder in a safe place, outside the Plugins folder beforehand. The reason for this is to avoid potential conflicts and issues, such as the “dual icon bug” and Controller file conflicts between new and old installations, as well as to make it such that one knows which options they have installed when upgrading to a new version, or re-installing the same version with different options.

In the case of the Aspyr port for the Mac platform (both App Store and Steam versions), it possesses a strange quirk in which exceeding a certain number of files or folders (regardless of size) in the Plugins folder can cause game slowdowns or even crashing-to-desktop (CTD). To this end, using JDatPacker after installing the NAM on a Mac is a necessity, in order to ensure proper game performance. Again, however, one should save their pre-DatPacked NAM installation in a safe place, outside the Plugins folder, to make for easy upgrades.

Uninstalling the NAM

To uninstall the files, simply bulldoze every NAM item from this download in your cities and remove the files from the Plugins folder afterwards, which will be contained in Plugins\Network Addon Mod by default.

Changing Options After Initial Installation

The NAM is a very expansive mod, with a substantial number of features, which may initially prove overwhelming to those not well-versed in its workings. The NAM Team anticipates that users, particularly those new to the NAM, may want to change the feature set they have installed, as they learn more about the mod’s contents and capabilities.

To that end, we encourage users to keep the installer for the current version handy after initial installation. If you plan to change your particular set of options, you will need to remove your current installation. Moving it out of Plugins to a safe location is recommended, in case you want to keep your existing settings as a backup.

Manual Installation - Advanced

Users who are unable or unwilling to install Java can perform a manual installation of the NAM, something which the new file architecture introduced in 2020 makes far more possible than the previous “Monolithic” releases.

This method requires a file decompression tool capable of opening .jar files, such as 7-zip (Windows) or Keka (macOS). To begin, open NetworkAddonMod_Setup_Version45.jar using your file decompression tool.

The NAM’s contents are located in the “installation” subfolder. The current installer uses a series of character flags at the start of directory names, in order to instruct the installer how to order the options, whether they’re mandatory or optional, etc.

Numbers preceded by the at sign ("@"), i.e. “@1”, “@2”, etc., are merely being ordered with this flag.

Any directory with the caret ("^") in front of the name (or behind a “@” ordering flag) is mandatory.

Any directory with the exclamation mark ("!") in front of the name (or behind a “@” ordering flag) is not installed by default.

Any options where the equal sign ("=") and the dash ("-") are present are mutually exclusive–only one should be installed (the “=” option is the default).

The “@1^Core” directory is required. All other folders have options within them. At least one of the folders starting with “0 NAM Controller” must be installed. With “4 Automata Controller#”, and “9 Traffic Simulator#”, simply select one of the options inside and discard the rest, as these are straight up mutually exclusive one another. Within “8 Texture and Drive Side Support”, keep “z_Common Files”, then select either “-EU” (for EU textures) or “=US” (for US textures), and within “-EU” or “=US”, get rid of the “_RightSide” or “_LeftSide” (whichever does not coincide with the side the vehicles in your game drive), and decide if you want any (or none) of the other subfolder options (i.e. Cul-De-Sacs).

The Automata Controller basically affects the display of the visual traffic in-game–Standard is going to be the lightest, while Radical is going to be the heaviest, Persistent makes the automata visuals last longer, and the 24-Hour modifiers handle whether the display is constant, or follows the data for the 24-Hour clock in-game.

The Texture and Drive Side Support includes four options, depending on whether you want to use US/North American textures or Euro/International Textures, and the drive side of your game (RHD or LHD, which should match your selection for the NAM Controller).

With the Traffic Simulator, these are ordered by the “@1” and the like in order of lowest capacity option to highest. Medium is the default.

With 5 DataView Options#, there’s two subfolders. Both are just straight up options, with nothing mutually exclusive. You can probably just leave this one as is, unless you really don’t like the Data View changes.

With 6 Miscellaneous, the two mutually exclusive options to watch out for are Extended Station Queries (there’s four options in there–very subtle differences between them), and Maxis Transit Lots\Airport Capacity Adjustment#, which has three options (Default, Medium, and Large). And the Hole Diggers and Raisers are very much recommended–they have lots of use outside regular NAM usage, too.

With 3 Additional Transit Stations, this depends on if you want more transit stations beyond the game’s default, and what the NAM adds by default for certain additional override networks. There should be no harm in either adding this one in whole, or leaving it out altogether, and if there’s certain added stations you like/don’t like, you can go in and customize this later.

2 Additional Network Features is by far the biggest area of the installer. This contains all the actual network feature addons in the mod. Most networks/network groups will have a “Base Features” folder, which really ought to be mandatory, as it contains a lot of the NAM’s basic additions to each network, along with any Wide Radius/Multi Radius Curves and Fractional Angles, as well as Roundabout options for the various road-type networks.

The main “mutually exclusive” option to look out for here is with the Maxis Highways (there’s two options–@1=Default Style, which keeps the Maxis Highways’ default look and adds the NAM’s additions for it, or @2-Maxis Highway Override (RHW-Style), which completely reskins the Maxis Highways, removes access to the default interchanges, and replaces them with RHW-style modular interchange functionality and a few new ploppable interchanges. Using the RealHighway (RHW) option is pretty much mandatory if you’re going this route).

The other ones to watch out for are in Water Transport, where the Canal Addon Mod (CAN-AM) has two mutually-exclusive styles (@1=Callagrafx Style and @2-SimGoober Style), and there’s also quite a few “non-default” options in Roads, One-Way Roads, and Avenues.

Those three non-default options are !Legacy Auto Avenue Turn Lanes (these are the old auto-turn lanes that appear on Avenue x Avenue intersections–largely considered “deprecated” now, as they can interfere with some newer functionality), !Legacy Semi-Auto Road Turn Lanes (the “semi-auto” replacement for the old auto-turn lanes on Road x Road intersections, which now appear by clicking over Road x Road + and T-intersections with the One-Way Road tool, also somewhat “deprecated” now), and !One-Way Road Arrow Plugins. These Arrow Plugins are mostly just a matter of taste, and, despite the folder naming, actually supposed to be mutually exclusive. “Elimination” gets rid of the arrows entirely, “Reduction” hides some of them (and actually impacts the base functionality of the OWR network to some degree), while “Single Arrows” replaces the default double arrows with just a single arrow (which looks nicer on the NWM networks).

The rest of 2 Additional Network Features is pretty self-explanatory, though micromanagement of these options is not recommended, since it is possible to produce a broken installation this way. RealRailway is the only/default option for Rail now, it’s best to go all or nothing on RealHighways (RHW) and the Road, One-Way Road, and Avenue folder’s “Additional Widths and Turn Lanes” option (which contains the Network Widening Mod and FLEX Turn Lanes). And if something says “Legacy” but it’s not prefixed with “!”, it’s probably safest to install it, as it pertains to being able to keep certain older, deprecated content working, if you’ve built it with previous versions.

Information for Users on Lower-End Systems (32-Bit Windows/<4GB RAM)

Users attempting to run the NAM as installed by default with the full NAM Controller, on systems with 32-bit Windows and/or less than 4GB RAM, will not be able to make use of the required 4GB Patch, and will encounter Crash-to-Desktop (CTD) errors with that default Controller. The only solution to this is to either install NAMLite, or select one of the “Low RAM/No RHW” options in the installer. Note that the “Low RAM/No RHW” options do not include ANY code for the RealHighway (RHW) plugin, so attempting to build RHW systems will result in everything reverting to the base RHW-2 network. The single biggest contributor to the Controller’s size is the RealHighway (RHW) plugin, so not having it installed helps keep things under control on lower-end systems. Note that the NAM Controller is one of the most critical files in the entire mod; without a NAM Controller, none of the NAM’s menu buttons will function, instead resulting in a “red arrow” when clicked.

Users wishing to run just the NAM’s Traffic Simulator improvements should install NAMLite.

Distribution and Old Versions

The NAM Team only provides support and allows distribution of the most recent NAM version. With the exception of older non-English language versions (which are supported by their respective sites, not the NAM Team), no technical support will be provided to users of prior versions of the NAM, nor will any past versions of the NAM be made available for download, by request or otherwise. The team does not keep an official archive of past releases, and does not have the resources to answer questions regarding them. Each release includes improvements across the board to features new and old, is designed to be as compatible with cities built with previous versions as is humanly possible, and is also intended to improve the end user experience. Old releases are inherently inferior, and not “simpler” or “easier” to use.

Users wanting a smaller feature set, due to technical limitations, or unfamiliarity with the NAM’s vast options, should instead seek to install NAMLite, or fewer options in the current NAM, potentially coupled with the “Low RAM/No RHW” option, .

Users wishing to hold onto old versions should back them up in their personal archives. Note again that no technical support will be provided for this, nor may any user or site redistribute any old versions.

Network Addon Mod - Credits

The following named members of Simtropolis, SC4 Devotion, SimCityPlaza, and the SC4 Devotion Discord have, for whatever particular reason, been specifically included here for their special contributions during the NAM’s history. Very special thanks goes towards them in the making, supplying, &/or supporting of this mod &/or its contents possible in one way shape or another:

The NAM Team and Associates (Active Members as of NAM 45)

  • Bipin
  • bladeberkman
  • b22rian
  • CaptCity
  • compdude787
  • Durfsurn
  • eggman121
  • Eric Blair
  • EstGuy/Cheese
  • Flann
  • Girafe
  • Haljackey
  • IDS2
  • Indiana Joe
  • Junspud
  • KaenOkami
  • Kitsune
  • Lucario Boricua
  • matias93
  • McDuell
  • memo
  • metarvo
  • mgb204
  • MushyMushy
  • Naomi57
  • noahclem
  • pierreh
  • Ramona Brie
  • ReLynx/RemRinka
  • rivit
  • Ryan B.
  • Shadow Assassin/h3ndofry
  • Simizen
  • Tarkus
  • TheCouncill0r/dicko6
  • TheMurderousCricket
  • Tyberius06
  • ulisse
  • z

NAM Founders

  • Redlotus
  • the7trumpets
  • Tropod

NAM Team Lead

  • Tarkus

NAM Technology Evangelist

  • Haljackey

NAM Logo

  • MadSim (original design)
  • Ramona Brie (updated design)

Tool Programmers

  • cjmarshall
  • CorinaMarie
  • DarkMatter
  • daeley
  • fafalone
  • GoaSkin
  • Ilive
  • jondor
  • memo
  • null45
  • rivit
  • simrolle
  • Stefan79
  • Tropod
  • wouanagaine

NAM Installer

  • Andreas Roth
  • daeley
  • frimi2
  • Tarkus
  • wouanagaine
  • z

NAM Controller Compiler

  • memo

Contributors & Testers

  • 3ddz
  • Alidonkey
  • Andreas Roth
  • andreharv
  • Andy80586
  • AngryMozart
  • Anthracite
  • APSMS
  • ardecila
  • ArkenbergeJoe
  • BigSlark
  • blahdy
  • Blue Lightning
  • brenda_xne
  • buddybud
  • CasperVg
  • choco
  • Chrisim
  • Chrno
  • Ciuu96
  • Colyn
  • CorinaMarie
  • CryinG.FreeM4n
  • daeley
  • deathtopumpkins
  • DebussyMan
  • DuskTrooper
  • dedgren
  • Dexter
  • Diggis
  • DJPTiger
  • Dragonshardz
  • Droric
  • ebina
  • elgoalio_29
  • Filasimo
  • frimi2
  • fukuda
  • Ganaram Inukshuk
  • Generalcamo
  • gizmo28
  • Glenni
  • GoaSkin
  • Ill Tonkso
  • isii94
  • J-dub
  • jdenm8
  • jeronij
  • Jiwoahn
  • jmvl
  • joelyboy911
  • Jonathan
  • jondor
  • jplumbley
  • Karybdis
  • Khiyana
  • manchou
  • MandelSoft
  • Mero90
  • michi_cc
  • MIncroabl
  • moonlinght
  • morifari
  • mott
  • mtg
  • Murakumon
  • Nardo69
  • nooneatall
  • north country dude
  • paulvmontfort
  • plunderer
  • praiodan
  • Olasz
  • qurlix
  • rickmastfan67
  • riiga
  • Ripptide
  • RogerRon91
  • royal
  • Sabretooth78
  • samerton
  • Schleicher68
  • Seaman
  • Simmer2
  • sithlrd98
  • smoncrie
  • Spocky
  • squidi
  • Stefan79
  • superhands
  • swamp_ig
  • Swamper77
  • Swordmaster
  • Teirusu
  • The_Great_Chozo
  • Thorvin
  • threestooges
  • titanicbuff
  • toja
  • Tropod
  • vester
  • vil
  • vortext
  • woodb3kmaster
  • wouanagaine
  • xannepan
  • xxdita
  • Xyloxadoria

Special Thanks

Webmaster & administration staff at Simtropolis, SC4Devotion, ModDB, and SimCityPlaza.

All (other) members of original Simtropolis Modd Squad, especially the Modd Squad founders.

And possibly others who may not have been mentioned. If your name has been forgotten or you’re not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines.

And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We’re still at it after 18 years thanks to you!

And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-)